Tools: Can now grant gear based on expressions (e.g. Tools: Holding Ctrl when expanding/collapsing a node acts recursively ![]() Wildermyth is one of those games that makes you think that this medium might have some. Tools: 10 most recent effects/aspects/comics now at top of list Its something much better: a great game about what music can do. Tools: Added ForEach outcome, which executes an outcome for each target Tools: added an Objective to test arbitrary expressions Tools: LegacyQuery now only shows fields relevant to selected type Tools: added an Objective to test aspects Tools: log mod name in addition to id when there's an error in a mod Replaced solid gradient ability overlay with fancy texturesĪdjusted particles on selected and hovered units to be more visibleĪrchery now works with morthagi crossbow and shooting starĪdded a content note for amputation / loss of limbsĪdded SFX for monster search, windwalk, adjusted XP SFXįixed some overly-deterministic abilities (random targets now random)įixed a bad interaction between Frenzy and Broadswipesįixed bug where 2-handed weapons were not properly replaced when maimedįixed some rare player-reported bugs (NPEs in logs)įixed a bug where dead heroes could show up in Monarchs Ch3 eventsįixed bug where heroes with 4 theme limbs would not get a mortal choiceįixed a bug where some lamps didn't provide cover when extinguished Hovering over scenery now shows health barĪdded sfx for hero wings and stone legs, and corrupted groundĪdded graphics options to turn off some or most particles Sharktrap now 1 trap per tile instead of 1 big trap (buff)ĭamaging scenery now shows damage text and health bar Many Ranged enemies will stand further back now Improved AI pathing - previously sometimes got stuck, shouldn't anymore :-) 0.21+139 KyrmarkĪdded customization options for gender, body type, voice, and attractionĬan now set gender to non-binary (they/them) ![]() We aim to ship a patch every two weeks, with mixed success. As ever, we're adding new content and adjusting old content as needed. The UI art reskin is going to be a big piece of that, and after that we should be able to turn our attention to the Thrixl campaign. We're making strong progress towards the first section of our Roadmap, and we want to try to close that off in the next few patches. And there's a lot of little bug fixes and quality of life improvements for modders, including several improvements driven by modder requests on Discord. We've added a cool new overlay when you're about to execute an ability, instead of the boring colored gradient. As part of that, you can now create non-binary and bisexual heroes. You can now customize your gender, body type, voice, and attraction. ![]() This patch we're adding a bunch more character customization options. More customization, bugs, and tool improvements!
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